Game Development - Task 2 : Art Assets & Prototype Development




23/04/2024 - 16/07/2024
Week 5 -Week 14
Tan Pei Yun / 0345386
Game Development /Bachelor of Design in Creative Media




Instructions 



Quick Links

Game Development Exercises - Exercises-Link

Task 1 : Game Design Document - Task-1-Link

Task 2 : Art Assets Development - Task-2-Link

Task 3 : Final Game Development - FinalTask-Link




Task 2 : Art Assets Development ๐Ÿ˜ด๐Ÿ˜ช๐Ÿฅฑ๐Ÿ’ค๐Ÿ›Œ๐Ÿผ

๐Ÿ“๐ŸŽฏ✅ Before began to document my progress , I listed down some of the aspect and things to do be covered for my task 2 : 


๐Ÿ“Œ Character Design 

- Pim (Main Character)

- Enemy in Street Town  (Hyperactive Traffic Con , Napping Cat , Night Vision Owl )

- In Dream Spiritual Creatures ( Loony Lamp , Sleepy Sheep )

- Final Boss (Tick-tock Alarmo) 


๐Ÿ“Œ Items & Power Up

- Collect Items : Moon

Power Up : Milo , Heart Balloon , Smelly Pillow 


๐Ÿ“Œ Setting 

- Street 

- Dream

- Scene with Final Boss


๐Ÿ“Œ Game Interface

- Title Screen with chosen typeface

- Game Play Guide



Progression

Character 

CanvaBoard for Ideas Brainstorming 

Ugly Rough Sketches Drawing

JellyCat Inspiration 


Character were drew by myself and mostly get inspiration from studio ghilbi and jelly cat friends. As I realised the minimalist approach of the character can in the same style like Jelly Cat while studio ghibili character mantain a something not ordinary style. I try to take inspiration from that as the same time  maintain this game as a theme of light and fun with some humours in it , not so serious cause I am not a professional in playing game as well , if i manage to win this game that made by my own I think is pretty good enough already , dah pandai :,) 

Pim (Main Character)

Rough Sketch for Character Pim

What I imagine for Pim as my main character which is something bubbly with some humour characteristic , I try to get some inspiration ( i have a bad inspiration ) from Pepe Frog , which the memes I been used a lot in my whatsapp , where the outfit is something simple , like a blue tee and pants (sometimes without pants) the other bottom left is a Hangyodon from Sanrio , which is hello kitty friends. I get inspired by his thick lips (i'm not kidding)  


Digitise Progress

Pim Digitise Progress

Pim Digitise Progress is something I did not expect took longer than I thought , as he will be the main character of this game , and few different of animation of sleep-walking , sleep-jumping will need to be done , therefore I hope the character and its body is something easier for animate. I kinda out of idea , at first were trying to do a hat for him , but turns out first one look like Christmas Hat alamak. However I like the second one where a bear hat , while turn out is inspiration by pepe frog. I like the second the most and decided to explore more on that.

Pim Digitise Progress #2

Now is defiantly something is there, the body I decided to keep it in simple shape that easier for animate, I think there will be no more clothing on him (which is quite normal right for guy sleep without clothing ? T.T) and some humour is in there too. But now the character is BALD , I dun like time to make some hair 

Pim Digitise Progress #3 

EHE Copy And Paste Hairstyle

The hairstyle keeps reminding the trend where most of the Korean Guy love to have that haircut, I think my character slowli looks like this guy from Korea. But ok la I still like it how Pim looks like right now

Final Pim Digitise Look ! 


I try to not do Pim in a side way but more onto 45 degree side profile , which can also focused on his sleepy faces.


Enemies 


Colour Tone Inspiration

More Inspiration Ideation for me to allows to "think more"

I rarely play games which i need a bunch of inspiration that allows my brain to think more , where sometime helps from ChatGPT works which lemme get more ideas for my 2 scene which required different types of Enemy MOB in street and also in dream. 


Enemy in Street Town 

- Hyperactive Traffic Con 

- Ghosty Cat 

- Night Vision Muscle Owl 




Hyperactive Traffic Con

Traffic Cone Enemy Progress

I scroll through Pinterest and find out this traffic cone AI Robot looks pretty interesting , particularly they include the orange and white lines around its body which I really like about and makes it unique as a traffic cone took , as you can tell , there's a few different attempts which I keep trying to find the style I wanted . 

Important of Expression 

The final traffic cone would be the right side as you can see left side seems to be not "fierce" enough that does not look like a enemy .


Ghosty Cat


More Inspiration from Google for a ghost cat 

Ghost Cat Progress


I did not include a sketch for this , I am more direct into doing this character. As I do not have any idea how's a nappy cat would be looks like plus in my previous proposal where I stated it should be "Nappy Cat" however find it boring which can be enhanced the idea more , Ghosty cat should be more suitable as a enemy in street ... right ? haha

While doing it , which reminded me from my friends Carmen , where she were suggested that since the game are mostly into vibrant and "purple-ish" tone , which the highlight and character can be more into pinkish for the shadow , which I agree and the results turn something I like about



Night Vision Muscle Owl

Muscle Owl Progress

WOW Really got muscle Owl


The enemy in street town were actually planned to just to have 2 enemies , but I was thinking having another one should be fine ? As a back up :,) The chest area of the owl tend to reminds me of something muscular , with that I added like a six pack that also make it slightly humour looking.


 Dream Spiritual Creatures 

 Loony Lamp 


Miss Loony Lamp Progress

Beauty And The Beast Inspiration



Chatgpt do give me some ideas about something that can be appear during dream or before dream , which is Light / Lamp , I am not sure how Lamp can be an idea of becoming "enemy" which then scrolling through Pinterest and saw about Beauty and The Beast where Mr Candle having a hand :0 , so why not try to put some hand onto Miss Loony ,


Sleepy Sheep 

Sheep Progress 

Sleepy Sheep is also idea from Chatgpt , however the one that I made does not look like sleepy looking , I guess will be change to another name soon hehe. End u getting feedback from my brother which say this character sheep looks cute and kind how is it possible to be an enemey :,)


Final Boss 

- Tick-tock Alarmo 

Freepik Life Saver - Alarm Clock 

TickTok Alarmo !! In Progress

I am not good in doing shapes like Alarm Clock which required some helps from Freepik , found this assets which is quite interesting where kinda give me some ideas of "effect" can be appear in Final Boss. I decided to add more hand which requires some animation soon , to make it annoying , which tend need more hands right ? T.T After done made it which reminds me of the character , but it was totally different style from Mine of course. Is just the hand is ALOT. 


Hand Demon from Demon Slayer 




Items & Power Up


 Cute items & Power Ups

- Snuggy Smelli Pillow 

- Hot Milo 

- Healing Heart Balloon



Setting

- First Level : Cities / Town  

 Second Level : Dream Scene 

- Final Boss Level  

Setting which is another most headache part , I require quite amount of different assets from Online Source , as doing this within a week seems VERY impossible and seems like I do not have any time left huhu T.T I decided to use online assets instead and try to tweak it to fit into Mimpi Walker Art Style which is vibrant tone


First Draft Progress #1 - Cities / Town Scene

The first one of the draft which is the most errors one, where it does not even able to use as in a 2D game , when character jump or walk , which is not at the flat surface, which is something not same as my imagination, which requires more research and find more relevant assets that fits for the game

Second Draft Progress #2 -  Cities / Town Scene


Thank you Freepik for the big help 

Trials and Error  - Colour Tone





After look through more Pinterest for some visual inspiration (as always) I find it that the idea is slowly getting there, however most of it tends to make it into silhouette style of the building which can be black and hard to see clearly and then requires more and more tweak. I have made a few different options however none of it fits the one to MimpiWalker (keep scratching my botak head) 


Original Assets From Freepik

Third Draft Progress #3 -  Cities / Town Scene

I know when I try to be "rush" , things just can't be done smoothly. Although I keep trying to ask myself what happen ?! what I still can't find a style that suit for MimpiWalker ! , Life is so hard without having more "game knowledge" ughh... try to calm myself. Scrolling through Pinterest and find the shape of this house looks pretty interesting which seems can be a base , I try to recolour however why it seems like kindergarden look and feel hmmm

Errors in the colour Aduii

 I try to put character and items inside , I think is something getting there however requires more adjustment in the colour again


Vibrant Cities Inspiration 

Forth Draft Progress #4 

I still find it not satisfied which I re-done again for the buildings as I find the original colour seems to be dull , how to make the cities or town look make it more cheerful ?! Decided to try on the neon and glowing tone to the building and which seems looks not bad ? T.T I remove the original assets of their window and decided to keep it in simple shape of just having a rectangle shape and makes it more glowing looking.

Forth Draft Progress #5 - Option A 
Forth Draft Progress #6 - Option B

Smarties Building

Final Building Looking Game Design

I put it the background and also some elements like star and power-ups item inside to have a look and see what will be roughly looks like and I think that's is it :,)  I ask my friends for me feedback , yet Carmen say the buildings look like Smarties which i think is a good sign that looks "yummy" As for now I am not too sure whether to choose A or B , I think I should moving to Unity soon to see how it would works . 


 Second Level : Dream Scene 

First Draft & Final Level 2 Game Design


I started by roughly putting things together to see how they work, unsure of which colors to choose. The first attempt definitely wasn’t the result I wanted, but it allowed me to design the game levels first and then decide on the colors and elements later. I asked my friends for feedback, and they definitely said, "Wow, this purple and pink is just so PeiGun." Yeahhh ~ ๐Ÿ˜Ž



- Final Boss Level  

Final Level Inspiration 

Final Level Game Design


For the final level, I wanted to tie it back to the second level but make it tougher and harder to reach the Final Boss. I decided to reuse the sharp spinning crystals to increase the challenge. These crystals will move up and down with some motion, and the platforms will also be able to fall and move around. The player will have to overcome these obstacles to reach the final boss.

Game Interface

- Title Screen 

- Game Guide 

- Game Win , Lose , Pause Screen 


Title Screen & Game Guide 

Win Screen , Game Over Screen , Pause Screen 

For the game interface, I’m working on several screens,  an introduction with guide screen, a win screen, a game over screen, and a pause screen. Some of these screens will include animations to make them more engaging and interesting.



Prototype Stage 

Level One : Night Cities 

: Character Animation - Walking 

Creating animations, especially frame by frame, was a real struggle for me. I’m not familiar with new software like Aseprite, so I used Illustrator for the entire process. Although it took longer than expected, the outcome wasn’t quite satisfactory. I plan to refine it after completing Task 2. There’s still a lot to cover for just one character, including animations for walking, jumping, and smashing. However in this prototype stage , I decided to focus more onto Character first then slowly move to others like Enemies animation , and others elements like Portal door , health item and so on 


 Very malas type of animation only few frame huhu T.T

Jumping with hands up 

SleepWalking


I end up going to online and search for spritesheet maker and it works perfectly fine which I very thankful for , link : https://www.codeandweb.com/free-sprite-sheet-packer


Walk Left and Right , Jump in Unity & Visual Studio

Thanks to Mr Razif for having recording where can able to look through again for the step by step in doing the player movement in left & right and jump YAYY


- Adding Assets & Background 


Tutorials on to set Layers in background , midground & foreground

Adding more Buildings and Walls to the Game !!

One thing I found that what happen to my background when I decided to add character and I could not see my character but only the background , decided to check out more tutorials and see how it works, and I found the answer where have to adjust and categoris the layer in background , midground & foreground therefore Unity able to detect the assets based on the sorting layer



- Collect the Stars 

Gradient Is My Life - Star Spridesheet remove background

Console is working :D


In prototype stage, I also did the collect stars and it was similar to the previous step , however requires more script like counting and able to use Debug for detect whether is it working



- Scene Management 

(Intro Game Guide > Level 1 )

Scene Management Tutorials

Intro : Game Guide Scene
Intro : NextScene Script 


This is where I wanted to do a scene where character sleepwalking and walk pass the game title > game guide > only to level one , I use empty and create a collider 2D to then character and add some script and able to detect to the next scene , also make sure to put scene in the build settings which always tend to be forgetful



Submission

- Assets Prototype Compilation

 

Game Development - MimpiWalker Game Art Assets Compilation


- Video Presentation / Walkthrough 


Game Development - MimpiWalker Video Walkthrough



Reflection

Wow, comes to the reflection, I'm not sure what to express but definitely a mix of emotions. I understand my "love-hate" relationship towards this module. I tend to "escape" and feel like "I'll do it tomorrow," constantly procrastinating. It’s been a real challenge to stay motivated. There were times when I felt my work wasn’t as satisfying as it could be, always thinking it could be better. Despite these feelings, I kept pushing myself to do whatever I can. I kept trying to improve and learn from each task. There’s still a lot I haven't done, and sometimes it feels overwhelming.But, I can definitely feel a sense of satisfaction after finishing this game dev module. It's been a journey of ups and downs, but I've grown a lot through it. There’s a sense of accomplishment in seeing my progress and knowing I've made it through the semester. Hehe.




Quick Links

Game Development Exercises - Exercises-Link

Task 1 : Game Design Document - Task-1-Link

Task 2 : Art Assets Development - Task-2-Link

Task 3 : Final Game Development - FinalTask-Link




Asset Source 

https://www.freepik.com/free-vector/traditional-italian-architecture-house-building_25593254.htm#fromView=image_search&page=1&position=0&uuid=304f5dd2-39ea-41d8-804e-b224b80811dd

https://www.freepik.com/free-vector/city-night_794406.htm#fromView=image_search&page=1&position=0&uuid=b86f72ce-9998-4032-b3da-0b835497562f

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