UX Design - Task 1 : Individual Report & Design Audit
Week 1-Week 14
Tan Pei Yun / 0345386
UX Design /Bachelor of Design in Creative Media
Task 1 : Individual Report : Exercises
JumpLinks
Task 1 : Individual Report & Design Audit
Task 2 & 3 : User Journey Map - Project Presentation
Final Task : Gypsy-Final-Prototype
Lecture Notes
Week 1 (30/08/2023)
"The Design of Everyday Things" by Don Norman is a classic book in the field of design and usability. Originally published in 1988 under the title "The Psychology of Everyday Things" and later reissued with the updated title, the book explores the principles of good design and how they apply to everyday objects and systems.
Norman’s seven fundamental design principles can help users determine the answers to their questions, whether they are using an everyday thing or a product. In summary, here are the principles we observed:
- Affordances : These are perceived digital actions or interactions within an interface, like clickable buttons, guiding users on how to interact.
- Signifiers : Visual cues or design elements, such as buttons or icons, that indicate how users can interact with an interface.
- Mapping : The arrangement of interface elements that corresponds logically to user tasks, making it easy for users to understand and use the interface.
- Feedback : Information or cues provided by the interface to inform users about the outcomes of their actions, helping them navigate and make informed decisions.
Week 2 (06/09/2023) : UX Design Introduction
Lecture Slides in Week 2 : UX Design Introduction |
Lecture Slides in Week 2 : UX Design Introduction |
User experience - how a person, user would feels about interacting with or experiencing a product. "The brand experience is not what customers get, but how it makes them feel"
In the context of UI and UX, affordances are used to help users know what they should do without having to use pictures, labels or instructions. A great example of affordances are buttons, users know that buttons can be pushed because they resemble the buttons that they encounter and push in real life.
Week 3 (13/09/2023) : Design Audit - Bad vs Good UX Design
Lecture Slides in Week 3 : Usable , Equitable , Enjoyable & Useful |
Lecture Slides in Week 3 : Bad vs Good UX Design |
Good design makes things smooth and easy. Bad design makes them annoying and complicated. So, we want good design because it makes life better.
Lecture Slides in Week 3 : Usable , Equitable , Enjoyable & Useful |
Usable The design should be easy to use, with intuitive navigation and straightforward interactions that help users accomplish tasks efficiently.
Is the design easy to understand?
Can the user find everything easily?
Can users accomplish the desired task without any hindrances?
Are the needs of diverse groups considered?
- Is the design fulfilling the needs of historically underrepresented groups?
Enjoyable
An enjoyable product design makes the user happy.
Does the design consider the user’s feelings?
Is the design inspiring or delighting users?
Is the design keeping the user engaged?
Useful A product is useful if it solves a user problem. The design should fulfill its intended purpose effectively, addressing the needs and goals of the users and providing value in their daily lives.
Is the design solving a user problem?
Does it help the user achieve a specific goal?
Is the design adding value to the user’s experience?
Week 6 (04/10/2023) : User Journey
Lecture Slides in Week 6 : Laws of UX Design |
Wise word from Steve Jobs :,) |
User Journey Maps are used to provide a holistic view of the user's experience. They typically include a timeline that traces the user's actions, thoughts, and emotions throughout their interaction. This helps identify pain points, opportunities for improvement, and moments of delight in the user's journey
Scenario
Week 7 (11/10/2023) : Laws of UX design
Lecture Slides in Week 7 : Laws of UX Design |
Exercise 1 :
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Exercise 1 , Week 2 (06/09/2023) |
Exercise 2 : Design Audit
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Exercise 2 , Week 3 (15/09/2023) |
Pull & Bear App : Design Audit Overview (18/09/2023) |
Pull & Bear App : Design Audit Overview (18/09/2023) |
Pull & Bear App : Exercise 2 : App Analysis (18/09/2023) |
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