Game Studies - Project 2 : Tabletop gameplay

11/05/2023 - 22/06/2023
Week 6 - Week 12
Tan Pei Yun / 0345386
Game Studies/Bachelor of Design in Creative Media
Project 2: Tabletop gameplay 



Instructions


Weekly Progress

Week 6 (11/05/2023) to Week 13 (06/07/2023) :


#2 Play Test

Preparation for Alpha Playtest 

  • Research on game exploration 

  • Amend action cards

  • Revise gameplay rules

  • Basic character design development 

  • Print initial board prototype design

Fig 1.0 Play Test #2 in ADP

This is where the second time we played our game but this times in ADP classroom and introduce how it works to Ms Anis about Duck Academia. 

Feedback (Ms Anis) :

Overall, the game is coming together well, but the playability aspect requires further attention. Good job! Some suggestion given that can consider for improving the game mechanics :

  • Consider focusing on a single form of currency, such as social credit, within the game as players had already experienced the concept of "academic credit" in real life.

  • Explore the idea of incorporating specific goals for players to achieve, like attaining a 4.0 CGPA. This would provide players with clear objectives and further engage them in the gameplay.



#3 Play Test

Feedback (Within Group): 

  • The gameplay is exactly like Monopoly, even worse than previous version

  • The event cards were still a mess, outcome were not what we hoped for

  • Game components require improvement and careful consideration

  • The idea of “skill and goal” cards is good, but need to revamp the idea and incorporate it more effectively

Fig 2.0 the never ending test play in x-space

Fig 2.1 Funny yet stressful Siew Weng

This is the place where we spent late nights in the x-space for more test plays. The more we played the game, the more "bugs" or issues we encountered. Many of our mechanisms stopped working, and we were unsure how to fix them and stay on track with our game's objective. It felt like the more changes we made, the further we drifted from our original goal. Thankfully, Ms. Anis came to our rescue and provided valuable ideas and guidance on how to improve our game. Her support made a significant difference in our progress. (Thank you mother Anis <3 :,) ) 

We even decided to try changing the layout, and surprisingly, it looked pretty good and cool! One time, while we were testing the game, a student from another course walked by and say "Is this Monopoly?" Their curiosity about our board game was quite adorable, and we captured their reaction, adding to the fun of the experience. :D 


#4 Play Test

Improvements : 

  • Make the credit board smaller, reduce amount of credits to 30 to win

  • Filter out more unnecessary event cards again


Fig 3.0 Girlsss Nights Play Test in D-Latour

I had an absolute blast during this playtest session. We had put in so much effort to make various changes and improvements, and it was incredibly rewarding to see that our hard work paid off. The game was not only functional but also a lot of fun to play. It was a day filled with laughter, excitement, and memorable moments. Siew Weng had make us homemade bibimbap that added an extra touch of enjoyment to our playtest session. Wei Jie also brought some snacks that kept us fueled and energized throughout the game. It was a delightful experience to share good food and good company while immersing ourselves in the Duck Academia. Overall, this playtest session was a perfect blend of creativity, teamwork, and enjoyment. It's moments like these that make the journey worthwhile and create lasting memories.


Week 7  : 18/05/2023 - 21/05/2023

#Alpha Play Test

Improvements : 

  • To visualise the cards in order to create more memorable encounters.

  • Add elements like each character to have its own special power and characteristics.

  • Add more chances for skill cards as we found that it was a bit boring when all of the players do not have any skill card on hand, so we decided to add a game rule: "each player has one skill card in the beginning of the game as their secret weapon".


Fig 4.0 Alpha Play Test with Selina

 
Fig 4.1 Alpha Play Test 1 in ADP Classroom


Week 8 : 25/05/2023 - 28/05/2023


Fig 4.2 Alpha Play Test 2 in ADP Classroom

During the alpha play test, we had a great time and received some positive feedback. However, we also noticed that there were moments when the gameplay felt a bit lacking, especially when players didn't have any skill cards to use. To address this, we came up with a brilliant solution: each player now starts the game with a secret weapon - a skill card. This adds an extra element of excitement and strategy to the game, ensuring that every player has a chance to showcase their unique abilities and keep the gameplay engaging throughout. It was an important adjustment that made a significant difference in enhancing the overall experience of Duck Academia


Week 9 : 01/06/2023 - 04/06/2023

Visual Elements + Preparation for Beta Play Test

  • Improve details of character design (Add shadow & highlight)
  • Discuss art direction of whole game
  • Illustrate card visual elements

Fig 5.0 Alpha Play Test 2 in ADP Classroom



Fig 5.1 Alpha Play Test 2 in ADP Classroom

During this playtest, Jia Hsuan and Ser Yeet took charge and did an excellent job moderating the game. They were able to guide the players effectively and ensure a smooth and enjoyable gameplay experience. One of the standout moments was when they led the group in a fun dance and singing session. It was heartwarming to see everyone coming together, having a great time, and fully immersing themselves in the world of Duck Academia. This showed the strong connection and engagement that the game was able to foster among the players. It was a clear indication that Duck Academia had successfully created an environment where laughter and fun were at the forefront.



Fig 5.2 More Meetings in X-space 

In our meetings at x-space, we tackled the task of assigning characters to the cards for the visual design. It was a bit like a card sorting method, where we had to organize and distribute the work among ourselves. I took on the responsibility of working on Arvil's character, creating the card illustration. Siew Weng was kind enough to provide us with a template to ensure consistency across the designs.


Week 10 : 08/06/2023 - 11/06/2023

Fig 6.0 Meeting for finalise the game card design

During our group meeting, we had a productive discussion about refining the sentences on the game cards to avoid lengthy text and spelling error, additionally make sure the illustration style, and the icons used. The goal was to ensure consistency and coherence among these elements, making sure they all fit together seamlessly.


Week 11 : 15/06/2023 - 18/06/2023

Finalising Visual Elements + Printing Materials


Fig 6.1 feedback and consultation with Ms Anis 
Fig 6.2 Design Progression Week 11  


During Week 11, we had an important meeting with Ms Anis to show her our progress on the Duck Academia game. We made sure to buy the credits, dice, and standee stands needed for the game. To make things clearer, I created a prototype of the duck character standee to see how it would work. 

Fig 6.3 Duck Academia Standee Prototype 

On the other hand, Siew Weng did an amazing job for helping us in finding printing shop to help in print the other game components. It was important to find the right place that could meet our requirements. After Ms Anis ad left the meeting we stayed back and continue discuss more onto Duck Academia.


Week 12 : 22/06/2023 - 25/06/2023

  • Improve game board design and amend details 

  • Source for material of game components (UV sticker, credits, credit board, standee)

  • Finalise game components for printing 

Fig 7.0 Trying out other group board game - SH!T

I had been eager to try this game for a while, and I finally got the chance to play it. I absolutely loved the cooking concept, along with the Malaysian pasar and kedai theme. The mini nasi lemak batu seremban in particular grabbed my attention and impressed me. I would rate the overall fun factor of this game at 4 out of 5!

Fig 8.0 Beta Play Test in ADP Classroom

Feedback (from players) : 
  • Overall, the game is interesting and fun
  • It engages everyone to talk and perform challenges 
  • It brings everyone to socialise with one another 
  • Since the standee is still a prototype, it is not firm and flimsy, it interrupts and influences the game play 
  • The rule book needs some improvement, as some of the details were unclear and because it is still a mockup 
Improvements : 
  • To confirm the material and printing of the standee
  • To amend the contents of the rule book accordingly

Fig 9.0 "Alamak" why so small rulebook

During this stage, I came to realize the significance of a well-designed rulebook. We initially created a simplified A4 version, but when it came to printing, we encountered issues at the library, resulting in an extremely small rulebook for the beta playtest. Players struggled to read it due to the tiny font and poor quality, which left me feeling responsible and wanting to do better in the next iteration of the rulebook.

Fig 9.1 Thank You XOXO Cafe

In the midst of our stress and confusion on how to create the credit board, we decided to take a break and visit XOXO Cafe for some delicious food. It was there that Siew Weng stumbled upon a wooden coaster and had a brilliant idea. She took out the credits from her bag and placed them on the coaster, and to our amazement, it was a perfect fit for the 30 credits! It turned out to be the ideal credit board solution. We approached the cafe owner to inquire about the coasters and discovered that they could be purchased from an online store at a much lower cost. It was a stroke of luck that not only helped us solve the printing cost issue but also added a unique touch to our game.



Reflection

Throughout this project 2 tabletop gameplay project, I experienced both ups and downs, but I must say that the majority of my experiences were positive. I made a conscious effort to maintain a positive attitude and keep pushing forward in our Duck Academia group work. Despite the doubts and challenges we encountered while developing Duck Academia, the joy we witnessed on people's faces as they played the game made it all worthwhile. Seeing others enjoy our creation was like a seal of approval for the time and effort we invested. The positive feedback and excitement from playtesters and our classmates served as a confirmation that our hard work had indeed paid off. It was incredibly satisfying to know that our game brought happiness and laughter to those who experienced it. These moments of validation fueled our belief in the game's success and motivated us to overcome any obstacles that came our way. We were reminded that all the effort and dedication we put into Duck Academia had a purpose—to bring enjoyment and entertainment to others.

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