Game Studies - Exercises
Week 1-Week 14
Tan Pei Yun / 0345386
Game Studies/Bachelor of Design in Creative Media
Weekly Exercises & Lectures Notes
Instructions
Week 1 / Intro to game studies
Game Studies
- Research by playing
- Iteration Design
- Prototype
Week 1 - Exercise 1 Task (06/04/2023) |
Exercise 1 , Personal Gaming History Presentation - (09/04/2023) |
Personal Experience
Club penguin was everything to me back then. I started to play Club penguin when I was around 9 or 10 . During that time, I would always be very excited whenever I got permission to play after I finished my class and even would ask my friend to join together and meet virtually inside the game. Sadly, the original site shut down in March 2017, To me, it seems like it was very rare to see games that could be played socially with other people around the world back then. Also , it was really impressive to me how creative the game designers could imagine and form a virtual world game during that period of time.
Game visual in club penguin |
Game Visual
The visual and artstyle of club penguin game still looks perfect to me. This is probably because their game visuals made me so into it during back then. The artstyle of club penguin seems really cartoonish and colorful, with cute and simple character designs. The game's graphics featured 2D, hand-drawn elements that gave the game a charming and whimsical fee
Game Improvements
As a player to give some suggestions where club penguin can be improved on (although the game is shut down now) . Firstly, I think that penguin club can add more more interactive elements to their game, such as new mini-games or activities, can make the game more engaging and keep players interested to it. Next, maybe they could improve by adding new areas and locations to the game can give players more places to explore and make the game feel more immersive. Besides , the could also improve their social features, cuz back then when I played it , it feel like they does not have much social features such as chat rooms, friends lists, and clubs can help players connect with each other and create a sense of community within this game.
Exercise 1 , Personal Gaming
History Slides Show - (09/04/2023)
Week 2 / EXERCISE
Task : What makes "this game" playful?
- Share the progression of your initial ideas with Miss Anis and continue developing from there
- Identify the suitable game principles and reflect this to the framework + playful experiences
- Make plans with your group members for next week Gameplay Exploration during self-directed class
- Have fun!
Week 2 - Exercise 2 Task (13/04/2023) |
About Farm Villie 2 : country escape Exercise 2 , What makes "this game" playful ? presentation - (18/04/2023) |
I love and enjoy how the animals illustrate into a cute and cartoony illustration look. Animals in farm villie 2 are designed to be visually appealing and easy to recognise. The animals are typically depicted with large heads and eyes, small noses and mouths, and simple but distinct colour patterns. Their bodies are also usually proportionally smaller than their heads, adding to the game's overall whimsical and playful feel.
How to play the game ? |
As we are planning about Taylor’s University student tabletop game, probably, In our own tabletop game, we could incorporate a similar mechanic where players must manage their resources, such as through college, earn good grades, and graduate with honours , to achieve their goals and win the game.
Task : Re-mediating the non-digital
Week 3 - Exercise 3 Task (27/04/2023) |
UNO comes in both digital and non-digital form. In non-digital form, the game typically consists of a deck of 108 cards, including four colors (red, yellow, green, and blue), with numbers ranging from 0 to 9, as well as special cards such as Skip, Reverse, and Draw Two cards. The objective of the UNO game is to be the first player to get rid of all your cards.
In a digital format, the game can be played through various apps or online platforms. The game mechanics remain the same as the physical version, with players taking turns matching cards from their hand to the top card of the discard pile. In a digital version, the app or platform may provide additional features, such as automatic shuffling, tracking of scores, and in-game animations and sound effects.
Digital vs Non-Digital
Steps in How to play UNO
Non-digital version:
Shuffle the deck and deal seven cards to each player.
Place the remaining cards in the center of the table to form a draw pile.
Turn over the top card of the draw pile to start the discard pile.
The player to the left of the dealer goes first, and play proceeds clockwise.
To play a card, the player must match the card in the discard pile either by color, number, or action.
If a player doesn't have a playable card, they must draw a card from the draw pile.
If the drawn card is playable, the player can play it immediately, otherwise, they must add it to their hand.
If a player has only one card left, they must announce "UNO".
The first player to get rid of all their cards wins the game.
Digital version:
Open the digital UNO game on your device.
Choose whether to play a quick game or a customized game with specific rules.
Select the number of players and begin the game.
The player whose turn it is will see their hand of cards on the screen.
To play a card, the player must tap on the card and then tap on the matching card on the discard pile.
If a player doesn't have a playable card, they must tap on the draw pile to draw a card.
If the drawn card is playable, the player can tap on it to play it immediately, otherwise, they must add it to their hand.
If a player has only one card left, they must tap on the "UNO" button to announce it.
The first player to get rid of all their cards wins the game.
Human vs. computer opponents
In non-digital Uno players interact with human opponents in person, which can create a social and competitive atmosphere.
In digital Uno, players may play against computer opponents with varying levels of difficulty, or against human opponents online, which can be convenient but also less personal.
Rules enforcement and variation
Digital Uno with the game software enforces the rules automatically, which can reduce confusion and disputes. However, some digital versions may have different rules or variations than the original game, which can affect the gameplay experience.
In non-digital Uno, players need to rely on themselves or a designated referee to enforce the rules, which can be more flexible but also more prone to mistakes or disagreements.
2.Similarities
Similarities in UNO game |
- Both follow the same rules and game mechanics.
- Players must match cards by either colour or number, and they must try to get rid of all of their cards to win.
- Both versions also have the same types of cards, such as Skip, Reverse, Draw 2, and Wild cards.
- Both versions can be played with friends and family, either in person or online.
- Both versions offer a fun and engaging experience that can be enjoyed by players of all ages and skill levels
Task :The World's Evolution in "this game"
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Week 6 - Exercise 4 Task (04/05/2023) |
Pokémon Red/Blue/Green (1996)
The original games that introduced players to the world of Pokémon, featuring the Kanto region and the iconic starter Pokémon: Bulbasaur, Charmander, and Squirtle. It featured pixelated graphics and simple designs due to the limitations of the hardware at the time.
Pokémon Gold/Silver/Crystal (1999)
The second-generation games that expanded the world with the Johto region, added new Pokémon, introduced breeding mechanics, and allowed players to revisit the Kanto region. With the introduction of the Game Boy Color, these games improved the color palette and added more detailed sprite designs for Pokémon and characters. The environments became slightly more intricate and varied.
Pokémon Ruby/Sapphire/Emerald (2002)
Pokémon Diamond/Pearl/Platinum (2006)
Pokémon Black/White/Black 2/White 2 (2010)
The fifth-generation games that introduced the Unova region, featured new battle mechanics, and presented an engaging storyline.These games introduced a more cinematic presentation, with fully animated battle sequences and more dynamic camera angles. The sprites became larger and more expressive, showcasing improved visual fidelity
Pokémon X/Y (2013)
The sixth-generation games set in the Kalos region, featuring a fully 3D world, Mega Evolution, and various online features like Wonder Trade and Pokémon-Amie.With the jump to the Nintendo 3DS, these games marked a significant shift to 3D graphics. The world and characters were presented in full 3D, allowing for more immersive environments, realistic animations, and enhanced visual effects
Pokémon Sun/Moon/Ultra Sun/Ultra Moon (2016)
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