Game Studies - Exercises

06/04/2023 - 0/0/2023
Week 1-Week 14
Tan Pei Yun / 0345386
Game Studies/Bachelor of Design in Creative Media
Weekly Exercises & Lectures Notes 



Instructions 

 


LECTURES
Week 1 / Intro to game studies 

 


Week 2 / Game Principle


Game Studies

- Research by playing

- Iteration Design

- Prototype


Week 3 / Dimensionality





EXERCISES   
Week 1 / Task : Personal Gaming History 

 Week 1 - Exercise 1 Task (06/04/2023)


About Club Penguin by Disney
Genre: Massively multiplayer online role-playing game
Initial release date : October 24, 2005
Platform : Online and offline (adobe flash)
Developers: Disney Canada Inc.

Week 1 - Exercise 1 Task (09/04/2023)

Exercise 1 , Personal Gaming
History Presentation - (09/04/2023)


Introduction
Club Penguin is a multiplayer online role-playing game in which all the characters are penguins.The players could participate in various activities such as playing games, solving puzzles, chatting with friends, and even adopting pets called Puffles. Players could earn virtual coins by completing tasks and use them to buy items such as clothing and furniture for their penguin avatar.

Personal Experience in club penguin

Personal Experience
Club penguin was everything to me back then.  I started to play Club penguin when I was around 9 or 10 . During that time, I would always be very excited whenever I got permission to play after I finished my class and even would ask my friend to join together and meet virtually inside the game. Sadly, the original site shut down in March 2017, To me,  it seems like it was very rare to see games that could be played socially with other people around the world back then. Also , it was really impressive to me how creative the game designers could imagine and form a virtual world game during that period of time.

 Game visual in club penguin

Game Visual 
The visual and artstyle of club penguin game still looks perfect to me.  This is probably because their game visuals made me so into it during back then. The artstyle of club penguin seems really cartoonish and colorful, with cute and simple character designs. The game's graphics featured 2D, hand-drawn elements that gave the game a charming and whimsical fee

Improvements in club penguin

Game Improvements 
As a player to give some suggestions where club penguin can be improved on (although the game is shut down now) . Firstly, I think that penguin club can add more more interactive elements to their game, such as new mini-games or activities, can make the game more engaging and keep players interested to it. Next, maybe they could improve by adding new areas and locations to the game can give players more places to explore and make the game feel more immersive. Besides , the could also improve their social features, cuz back then when I played it , it feel like they  does not have much social features such as chat rooms, friends lists, and clubs can help players connect with each other and create a sense of community within this game.


Compilation of Personal Game History - Slides 

 Exercise 1 , Personal Gaming
History Slides Show - (09/04/2023)


Week 2 / EXERCISE  
Task : What makes "this game" playful?

This week task : 
  1. Share the progression of your initial ideas with Miss Anis and continue developing from there
  2. Identify the suitable game principles and reflect this to the framework + playful experiences
  3. Make plans with your group members for next week Gameplay Exploration during self-directed class
  4. Have fun!

Week 2 - Exercise 2 Task (13/04/2023)

Selected Game : Farm Villie 2 - Country Escape
Genre: Massively multiplayer online role-playing game
Initial release date : April 17, 2014
Platform : Android, IOS, Window Phone, Fire OS
Developers: Zynga


About Farm Villie 2 : country escape 


Exercise 2 , What makes
"this game" playful ? presentation
 - (18/04/2023) 

Link : https://youtu.be/0fVtL-WciRY

Introduction
The game that I selected was called The FarmVille 2: Country Escape. Simply put, Farm Town 2 is a farming simulation game developed by Zynga. In the game, players manage their own virtual farms, plant crops, raise animals, and produce various commodities to sell and trade with other players.

Design of the Game
The game's visual / user interface is well-designed, making it easy for players to navigate through the different types of icon or menus and options. For instance, the tools icon , cash / coins and the purple star that represent the XP points. Additionally, the game user interface is intuitive and easy to use, making it easy for players to navigate and interact with the game world.

Game design - animal character looks

I love and enjoy how the animals illustrate into a cute and cartoony illustration look. Animals in farm villie 2 are designed to be visually appealing and easy to recognise. The animals are typically depicted with large heads and eyes, small noses and mouths, and simple but distinct colour patterns. Their bodies are also usually proportionally smaller than their heads, adding to the game's overall whimsical and playful feel.

How to play the game ? 

How to play ?
In FarmVille 2: Country Escape, players take on the role of a farmer, managing their own farm and completing various tasks to earn rewards and progress through the game. The game's gameplay is engaging and addictive, with various challenges and obstacles that players must overcome to succeed.

Analyse the game 


Analyse the game
From an analytical perspective, FarmVille 2: Country Escape is a well-designed game that effectively incorporates social networking and engaging gameplay mechanics to keep players engaged and coming back for more. The game's user retention metrics are likely high, as players are incentivized to continue playing through daily login bonuses and other rewards. Additionally, the game's social networking features likely contribute to high levels of player engagement, as players are encouraged to connect and play with their friends.

Ideas to the board game

Ideas to board game

As we are planning about Taylor’s University student tabletop game,  probably, In our own tabletop game, we could incorporate a similar mechanic where players must manage their resources, such as through college, earn good grades, and graduate with honours , to achieve their goals and win the game.



Compilation of What makes Farm Villie playful - Slides 

 


Week 4 / EXERCISE  
Task : Re-mediating the non-digital

 Week 3 - Exercise 3 Task (27/04/2023)



Selected Game : UNO
Genre: Playing card game , Strategy Video Game, Pub Game
Platform : Android, IOS, PlayStation Portable, Nintendo DS,Wii
Developers : Gameloft , Mattel163


Exercise 3 , Re-mediating the non-digital ? 
video presentation - (27/04/2023) 


Game play of UNO

UNO comes in both digital and non-digital form. In non-digital form, the game typically consists of a deck of 108 cards, including four colors (red, yellow, green, and blue), with numbers ranging from 0 to 9, as well as special cards such as Skip, Reverse, and Draw Two cards. The objective of the UNO game is to be the first player to get rid of all your cards.


In a digital format, the game can be played through various apps or online platforms. The game mechanics remain the same as the physical version, with players taking turns matching cards from their hand to the top card of the discard pile. In a digital version, the app or platform may provide additional features, such as automatic shuffling, tracking of scores, and in-game animations and sound effects. 


Exercise 3 ,Uno in digital and non-digital - (27/04/2023) 

Digital vs Non-Digital

Steps in How to play UNO

Non-digital version:

  • Shuffle the deck and deal seven cards to each player.

  • Place the remaining cards in the center of the table to form a draw pile.

  • Turn over the top card of the draw pile to start the discard pile.

  • The player to the left of the dealer goes first, and play proceeds clockwise.

  • To play a card, the player must match the card in the discard pile either by color, number, or action.

  • If a player doesn't have a playable card, they must draw a card from the draw pile.

  • If the drawn card is playable, the player can play it immediately, otherwise, they must add it to their hand.

  • If a player has only one card left, they must announce "UNO".

  • The first player to get rid of all their cards wins the game.


Digital version:

  • Open the digital UNO game on your device.

  • Choose whether to play a quick game or a customized game with specific rules.

  • Select the number of players and begin the game.

  • The player whose turn it is will see their hand of cards on the screen.

  • To play a card, the player must tap on the card and then tap on the matching card on the discard pile.

  • If a player doesn't have a playable card, they must tap on the draw pile to draw a card.

  • If the drawn card is playable, the player can tap on it to play it immediately, otherwise, they must add it to their hand.

  • If a player has only one card left, they must tap on the "UNO" button to announce it.

  • The first player to get rid of all their cards wins the game.



Differences & Similarities

Differences & Similarities in UNO Game


1.Differences

Differences in UNO Game


Human vs. computer opponents

In non-digital Uno players interact with human opponents in person, which can create a social and competitive atmosphere.

In digital Uno, players may play against computer opponents with varying levels of difficulty, or against human opponents online, which can be convenient but also less personal.


Rules enforcement and variation

Digital Uno with the game software enforces the rules automatically, which can reduce confusion and disputes. However, some digital versions may have different rules or variations than the original game, which can affect the gameplay experience.

In non-digital Uno, players need to rely on themselves or a designated referee to enforce the rules, which can be more flexible but also more prone to mistakes or disagreements.


Accessibility and availability
Digital Uno can be played on various platforms and devices, such as computers, smartphones, or game consoles, which can make it more accessible and available to a wider audience.
Non-digital Uno may require physical space, cards, and players, which can limit its availability and convenience.

2.Similarities


Similarities in UNO game

  • Both follow the same rules and game mechanics.
  • Players must match cards by either colour or number, and they must try to get rid of all of their cards to win.
  • Both versions also have the same types of cards, such as Skip, Reverse, Draw 2, and Wild cards.
  • Both versions can be played with friends and family, either in person or online. 
  • Both versions offer a fun and engaging experience that can be enjoyed by players of all ages and skill levels


Compilation of Re-mediating the non-digital ? Slides 


Week 6 / EXERCISE 4 
Task :The World's Evolution in "this game"

Week 6  - Exercise 4 Task (04/05/2023)

Selected Game : Pokémon
Genre: Role-playing
Platform : Game Boy,  Nintendo DS, Nintendo 3DS, and Nintendo Switch , Mobile devices, and PC
Developers : Nitendo ,The Pokemon Company , Game Freak


Exercise 4 , The world evolution in Pokémon game , 
(04/05/2023) 


Pokémon Red/Blue/Green (1996)


Pokemon Red Demo Play

The original games that introduced players to the world of Pokémon, featuring the Kanto region and the iconic starter Pokémon: Bulbasaur, Charmander, and Squirtle. It featured pixelated graphics and simple designs due to the limitations of the hardware at the time.



Pokémon Gold/Silver/Crystal (1999)

Pokemon Gold/Silver/Crystal Battle Play

The second-generation games that expanded the world with the Johto region, added new Pokémon, introduced breeding mechanics, and allowed players to revisit the Kanto region. With the introduction of the Game Boy Color, these games improved the color palette and added more detailed sprite designs for Pokémon and characters. The environments became slightly more intricate and varied.


Pokémon Ruby/Sapphire/Emerald (2002)

Pokemon Ruby/Sapphire/Emerald Demo Play

The third-generation games set in the Hoenn region, featuring new Pokémon, double battles, and the introduction of Abilities and Natures. Moving to the Game Boy Advance, these games showcased more vibrant colors, sharper sprite designs, and improved animations. The world became more visually detailed, with diverse terrains and visually distinct Pokémon

Pokémon Diamond/Pearl/Platinum (2006)


Pokemon Diamond/Pearl Demo Play

The fourth-generation games that introduced the Sinnoh region, introduced 107 new Pokémon, and brought significant graphical and gameplay improvements. Transitioning to the Nintendo DS, these games featured 2D sprite-based graphics with more detailed and animated sprites. The environments became more visually appealing, with enhanced textures and backgrounds

Pokémon Black/White/Black 2/White 2 (2010)


Pokemon Black/White/Black 2/White 2 Demo Play

The fifth-generation games that introduced the Unova region, featured new battle mechanics, and presented an engaging storyline.These games introduced a more cinematic presentation, with fully animated battle sequences and more dynamic camera angles. The sprites became larger and more expressive, showcasing improved visual fidelity


Pokémon X/Y (2013)


Pokemon X/Y Game Overview Trailer

The sixth-generation games set in the Kalos region, featuring a fully 3D world, Mega Evolution, and various online features like Wonder Trade and Pokémon-Amie.With the jump to the Nintendo 3DS, these games marked a significant shift to 3D graphics. The world and characters were presented in full 3D, allowing for more immersive environments, realistic animations, and enhanced visual effects


Pokémon Sun/Moon/Ultra Sun/Ultra Moon (2016)


Pokemon Sun/Moon/Ultra Sun/Moon Game Overview Trailer

The seventh-generation games set in the Alola region, offering a refreshing take on the Pokémon formula with the removal of Gyms, the introduction of Trials, and the inclusion of new Alolan forms.
Continuing on the Nintendo 3DS, these games further refined the 3D visuals, featuring more detailed character models, improved lighting effects, and highly detailed environments. The Alola region showcased a vibrant tropical aesthetic.


Compilation of the world's evolution in Pokémon Game Slides 



Reflection 

Through this game studies exercises, I had learnt and appreciate the artistry and complexity behind every video games and also card game. From understanding game storytelling to exploring each of their mechanics, player experience, and also their gaming industry, I do feel that I have developed a slightly deeper passion into this medium, I would say ?  To reflect that, it has not only expanded my knowledge but also fueled my desire to continue into our own board-game duck academia project ! I am sure we can make it as team works makes the dream works ! So good luck to group 3 !!

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